![avp extinction how to make the alien put down a body avp extinction how to make the alien put down a body](https://i.ytimg.com/vi/uAyOFerVb-0/maxresdefault.jpg)
Klingons favour more melee units or their damage goes up as their HP drops, Romulans are harder to spot in the fog of war, Jem'Hadar soldiers need a drug to survive, can "shroud" to cloak themselves and their weapons canonically use anti-coagulants to keep wounds from closing so they may have a bleed effect, etc. If the game was more traditional in it's scope (as OP implies) with armies of infantry, armour and air going planetside, there could be a lot of room for making each race feel distinct: ex. Composition of fleets: (lots of fighters and a few heavy cruisers or deployments of frigates, corvettes and destroyers). Disabling and repairing specific systems on enemy ships to influence or gain an advantage rather than simply a hit-point race. Leveraging things like the angle that one fleet engages another or flanks each other. I imagine ship combat would involve fewer units but with a higher degree of customization, perhaps a formation-centered approach to combat. I mention all this because to see the minds at FG take a swing at that IP would certainly spark my interest. It wasn't very complex but it did a decent job for this trek fan, I remember enjoying the campaign of the original (never played the sequel though). Though in that game, all the RTS gameplay deals with 4-6 ships per side on a single plane battlefield so there isn't really any sense of 3-D space that these ships are fighting in.Īs others in this thread have mentioned Star Trek: Armada and it's sequal were pretty close to starcraft in terms of gameplay (though the unit counts were much lower) but it followed the traditional format of resource collection > production facilities > combat units. Games like Battlefleet: Gothic Armada 1&2, (set in the WH40K universe) have ship combat over local regions in space but there is a "campaign map" where you jump fleets from system to system in a turn-based style though the battles themselves are real-time.
![avp extinction how to make the alien put down a body avp extinction how to make the alien put down a body](https://gamefabrique.com/screenshots2/ps2/aliens-versus-predator-extinction-09.big.jpg)
Travel time is a big part of star trek as well, so handling traversal of interplantary vs insterstellar distances would present something quite different from other RTS I've seen. are we talking purely ship combat, controlling star systems for resources, spatial anomalies for unique bonuses or research buffs or are we fighting over regions planetside (which is a much less explored aspect of warfare in Star Trek, but probably much more familiar to the FG staff). I would be really interested to see how FG would design it. I mentioned star trek because I thought it was relatively untapped as far as RTS goes and to see Frost Giant take on something like that would be splendid.įederation, Klingons, Romulans, but there is also the Borg, the Dominion, Cardassians, Species 8472 and all sorts of mirror universe shenaniganery could be part of it.
#Avp extinction how to make the alien put down a body series#
I remember having a discussion with a friend of mine about spin-offs in the total war series of games.